You cannot escape the nightmare you helped to create...


FNAF: Final Purgatory is a randomly generated Five Nights at Freddy's fan game originally created in nine days for ProcJam 2018.

Go check out all of the other amazing ProcJam 2018 entries here!


Description

Survive the night, lasting from 12 PM to 6 AM. Keep an eye out for animatronics as they roam through the map, waiting to stuff you into a suit if you are not careful! Each pizzeria layout is randomly generated, making every play through unique.


FNAF: Final Purgatory is a remake of FNAF: Purgatory, which has been downloaded and played thousands of times since I developed it for ProcJam 2016. For ProcJam 2018, I thought I'd remake the game from the ground up, putting everything I have learned in the two years to make everything better overall.

(Also, it was an excuse to learn Unity again :P)

The game can be played in the browser, but if you are having issues, performance is bad, and/or the graphics look terrible, please try the downloadable version!



Check out the Game page on RandomMomentania for details like features, upcoming plans, the change log, and known issues!





Note: This is a fan game, developed in my spare time. Please support the official Five nights at Freddy's games!

I do not claim ownership of any of the Five nights at Freddy's material in this game. All rights to Five nights at Freddy's belong to Scott Cawthon.

I do not claim ownership of any of the Baldi's Basics
material in this game
. All rights to Baldi's Basics belong to mystman12 on Itch.IO.

This is a free fan game, I don't make any money off it. For more legal information, please download and read README.pdf.

Also: This game contains flashing lights, jump scares, and potentially loud noises! This game may cause issues to people with Photosensitive epilepsy, or similar conditions.

Install instructions

If you are on Windows, you'll need to download the proper version for your computer. For most users, this should be FNAF_Final_Purgatory_Windows_64bits.zip.


Only the Windows version has been tested. If you find any bugs in the Linux or MacOS versions, please let me know so I can fix them! Thanks!



The Android version of the game is unofficial and requires Android 4.1. I would suggest trying the gamma version of FNAF:Final Purgatory on Android if the normal version does not work.

Please note that unofficial builds are not guaranteed to work, nor will they receive bug fixes beyond those that the official builds receive.

Download

Download
FNAF_Final_Purgatory_Android.zip 80 MB
Download
FNAF_Final_Purgatory_Linux.zip 44 MB
Download
FNAF_Final_Purgatory_MacOS.zip 46 MB
Download
FNAF_Final_Purgatory_Windows_32bit.zip 25 MB
Download
FNAF_Final_Purgatory_Windows_64bit.zip 28 MB

Development log

Comments

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Extracting on windows... CAN'T WAIT TO PLAY!!! :3

I just wanna say that I love this game and how it's available for browser play too. I was wondering if it's possible to share the source code sometime in the future. I've been tinkering with VR game creation on Unity and maybe it's possible to bring this game to the Oculus Quest. Reason why I bring the Quest up is hat there isn't really a FNAF game for it yet, and this could be a cool opportunity to port it to VR. 

Message back if you're interested with that idea as much as I am.

Thanks WoodEMeister!

Unfortunately it is not possible to release the source code. Because the game is a fan game, and has copyrighted characters, open sourcing the game could open myself up to a bunch of legal problems I'd rather avoid.

While I have created all of the assets for FNAF:Final Purgatory myself or used assets freely available, the copyright over the intellectual property of the FNAF characters still remains and makes it a very legally grey area. Technically fan games are already in a legally grey area due to using someone else's intellectual property.

(Granted, one could argue that fan games fall under fair use, however this does not always hold up in legal cases.)

Because of this, I do not feel confident in releasing the source code.



As far as VR goes, the game isn't really setup to work with VR. It would probably be easier to rewrite the game from scratch for VR, maybe using some of the old code as reference, than try to port the existing game to VR. The game uses a lot of little techniques and tricks that would not work in VR.


For example, many of the rooms in the game have no walls behind what the player sees, including the security room. This would require all of the rooms to be redone, at least. The 3D models would also need modifying so they are consistently sized, VR controller input would need to be added, the UI would need to be made VR accessible, and a lot more.

It would just be a lot of work, and honestly you'd probably be better of making an entirely new game at that point.


Thanks for the suggestion though! I appreciate it! 🙂

Hello.

I have one question for Android version of the game When I downloaded, unzipped and installed this version of the game (normal, not gamma), it said it was some sort of a virus. What is the reason for this?

Screenshot link : https://photos.app.goo.gl/FkstaA85oPCCXnrt9

Good question. I have no idea why it would be marked as a virus. The game doesn’t have any functionality that I can think of that would lead an app to consider it a virus, though maybe Unity’s automatic statistics collection stuff is causing it?

Regardless, the game shouldn’t be a virus. I don’t know what is causing it to be labeled as one though.

Hello The data shows zip not apk soo thets why it doesn't work

You mean for the Android version?

The Android download is a zip containing two APK files, the normal version and the gamma version (for older Android devices). You will need to unzip the download to access the APK flies.

Oh

I downloaded on linux, it said it was on linux but, it just dousent work

(2 edits)

What do you mean "doesn't work"?

Does it not run when you double click it? If so, did you make sure your computer has marked the Linux as an executable? You can search up "Linux <insert OS name here> mark file as executable" in a search engine like Google to find the steps necessary. On Ubuntu, I think you can mark a file as an executable by right clicking it in the file browser and there should be a checkbox that says something like "run as executable".

Edit/Side-note: Please don't down vote my replies trying to help you. It is disrespectful and makes the comments harder to find, which in turn makes it harder for people with similar problems to find the conversation(s) and potential solutions.

when I press start it shows grey, thats all it shows when I play it, the menu and custamiseing works but gameplay douse not work.

just cant play:(

I give it 1 star

(-1)

What platform are you using? Did you try the downloadable version? Did you get an error log of some sort?

It is hard to say what could be causing the issue without knowing more about the situation. It may be possible for you to play the game, it just might be you have the wrong download and/or there is a bug preventing the game from running.

Thanks!

is it possible to beat well in your case 999/999/999/999/999/999 or more mode

I dunno if it is possible to beat the game on insane with all of the animatronics. I think probably not, since animatronics like Foxy and Mangled rely on the same mechanics, making multitasking between the two very difficult if not impossible.

That said, it would be very impressive if anyone could beat the game with all animatronics on insane difficulty.

Thanks for playing!

holy shis i cant believe i dids it  

OMG Like fnaf is my favorite horror game, and like Freddy is my fave character! I love you fnaf!

(+1)

I hate scary games, but I love this scary game. Double thumbs up!

Thanks PandaYT!

The cool Game Custom Night

Thanks Danil2018 GameRemaster!

my brightness is also all the way up.

Can you please brighten the office i can't see the door or light button. Thx!!!

Hey SANSTHEPUNNY. Sorry to hear that the office is too dark. I may be able to fix the problem, but I need to know a few more things so I can better determine what the issue is.

If possible, can you take a screenshot of the game and post it either in a reply here, or on a platform like Imgur? That way I can take a look and see if it is a shader/graphics conflict with the game.

What platform are you running the game on? Are you running the game on desktop (Windows, MacOS, Linux), web (WebGL), or Mobile (Android).

If you are running the game on Android, are you running the gamma version or the normal version? Have you tried the gamma version? If you are not running the game on Android, have you tried the legacy effects? The legacy effects are slightly brighter overall, so maybe that will help.


Thanks! 🙂

hello developer i am back do you make any progress on Android 4.4.4 

For anyone on Itch.IO wondering, here's the Gamejolt comment: https://gamejolt.com/x/permalink/comment/2672468

Anyway, to answer your question, yes and no. I think I have discovered what the problem is, and I think I have found a way to replicate the problem on the official Android emulator.


The problem appears to be the Android devices that are not working do not support the full OpenGL ES 3.0 spec. This is a bit of a problem because I am using a linear color space in Unity so the post process effects work correctly, which requires OpenGL ES 3.0. I can compile for OpenGL ES 2.0, which should fix the problem, but I have to switch to gamma color space, meaning not only do the post process effects not work correctly, but also the game is very dark and hard to play.

I may have some solutions, but it will take a bit to work through them, especially with the holidays coming up. I'm shooting to release a bug fix version 0.5.1, sometime late December to early January. Please try to be patient until then 😉

Thanks for inquiring, and happy holidays! 🎉

(+1)

Maybe add a few easter eggs like being able to boop freddys nose on the poster and get a honk sound? Sounds fun dont it.

I have some plans for some Easter eggs, just need to find the time to add them 🙂

(+1)

Can you possibly rework the jumpscares? Also the settings do not work for me. It only shows 2-3 at a time even though all characters are selected.

I can probably rework the jump scares. Anything in particular you feel is missing from them? I know they are not terribly scary, but if there is anything else you feel is missing I'll try to take that into consideration.

As far as the options not working, did you change the minimum and maximum animatronic count? By default the game is set to only spawn 1-3 animations at a time, but you can override this by setting the the minimum and maximum animatronic count to a higher value. You can also force it to spawn all animatronics by enabling the "No duplicate animatronics" option and setting the minimum and maximum to something like 20. That should spawn all of the animatronics.

(+1)

Ok Ill try it. As for the jumpscares, I might have the animations play faster than current and have them tackle or their faces are "pouncing" close to the screen kind of like the jumpscares in FNaF 2 and 4. Just a thought  for a more intense experience. It makes me want to stay alive, so I dont get scared. Let me know if this makes sense.

I think I get what you are saying. I'll see about making the jumpscares faster, and with more threatening/rapid movement. I'll take a look at the jumpscares in FNAF 2 and 4 as reference. I will add redoing the jumpscares to my list of things to add in a future version :)

Thanks jts0329!

(+1)

That's what I mean. I Appreciate you for listening. I love this game. Probably the best browser based FNaF game; never seen a good 3D FNaF for the web (p.s. I also found out how to adjust the settings, thanks).

Thanks jts0329, I really appreciate the feedback and compliment!

I am glad you are enjoying the game, and I will do my best to keep working on it and make it even more fun and fully featured.

(1 edit) (+1)

I know you probably aren't interested in taking suggestions, but here is an idea:

Phantom Animatronics: They either A.randomly show up on the cameras and force the player to change to another or pull it down, B.appear in either door blindspot, and if the player sees them in the light, quickly turn off the door light, or C.appear directly in the office, making the player have to pull up the camera to avoid them. 

If the player fails to do any of these, they will jumpscare the player and temporarily make the cameras unusable.

Thanks for the suggestions supernewtonbros! I appreciate it!

While I have a general idea of what to add and how, I'm always open to any suggestions and/or other forms of feedback anyone has to offer. 🙂

I'll add adding Phantom animatronics to the list of things to add in a future update. I think the ideas are good, I'll just need to prototype and test them to see which works best with the game play and with the code base. While I cannot guarantee they will be added, I certainly do not mind giving it a short and seeing where it goes.

Thanks again!