Version 0.7.0 released!
FNAF: Final Purgatory » Devlog
Hey guys!
It has been awhile and finding time to work on FNAF:Final Purgatory has been difficult. That said, I did find the time to make a new update, so let's go over what is in it:
- Added a new "animatronic": Slender Man! He works exactly the same as a standard animatronic, but if you look at him for too long then static will fill the screen and you will lose the game.
- Bumped updating/upgrading Playtime (from Baldi's Basics) to a future version, as I didn't want to delay version 0.7.0 any longer.
- Added a couple labels to both the win and lose screens. These labels will show the seed used to generate the level, so you can save the seed and if you remember the settings you used, you can reply the same layout every single time.
- Minor bug fixes and improvements. Nothing ground breaking or really worth mentioning.
I'm not sure when the next update will be coming out, but I wouldn't expect it anytime soon. Things for me are getting really busy, so I'm not sure how much time I'll have to put into this project and looking at the future plans, all of them will require quite a bit of work. This means there will likely be a pretty long delay from now to the next version.
Hopefully I'll be back with a new update sooner rather than later though! As always, if you have any questions or feedback, let me know in the comments below!
Get FNAF: Final Purgatory
FNAF: Final Purgatory
Survive until 6 AM if you can...
Status | In development |
Author | TwistedTwigleg |
Genre | Survival |
Tags | 3D, Fangame, Horror, Low-poly, Procedural Generation, PROCJAM, Spooky, Spoopy, Survival Horror |
Languages | English |
More posts
- Version 1.0.3 releasedJun 27, 2019
- Version 1.0.0!Jun 04, 2019
- Android BugfixJan 26, 2019
- Version 0.6.0 released!Jan 19, 2019
- Version 0.5.1 releasedDec 24, 2018
- Version 0.5.0 releasedDec 18, 2018
- Version 0.4.0 releasedNov 25, 2018
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