A downloadable game for Windows, macOS, and Linux

Stuck in an endless cycle of pain, haunted by animatronics of the past, can you break the cycle?

FNAF:Purgatory 2 is the sequel to FNAF:Purgatory. Survive in a randomly generated pizzeria in classic mode, or try to survive in a abandoned garage in purgatory mode!

Every play through is unique with randomly generated layouts and randomly placed animatronics! Make the game as easy or hard as you like, with customizable parameters for the random generator.

WARNING: This game contains flashing lights and jump scares. This game may cause issues to people with Photosensitive epilepsy, or similar conditions.

Note: This is a fan game, developed in my spare time. Please support the official Five nights at Freddy's games!

Legal stuff:

I do not claim ownership over any of the Five nights at Freddy's material in this game. All rights to Five nights at Freddy's belong to Scott Cawthon. This is a free fan game I do not make any money off it. Please do not sue me!

For more legal information, please download and read README.html

Change log:

Version 0.3.0:
*  Added Foxy and Marionette/Puppet for both modes
*  Added the ability to choose what seed you want the
   generator to use
*  Added a maze mini game (NOTE: has several minor bugs)
*  Added options to change the graphics
*  Added the option to change the mouse sensitivity
*  Now game options are saved to a configuration file
*  Changed the game to use seed based generation of levels
*  Changed the main menu and revamped the UI
*  Changed the green poster in the security room
*  Fixed some bugs and (hopefully) reduced crashes
Version 0.2.0:
*  Mac build! Mac users can now play the game
*  Updated to Godot 3 Alpha 1
*  Updated graphics (looks WAY better!)
*  Fixed purgatory mode on windows
*  Fixed crashes when loading classic mode on windows
*  Fixed crash when changing to full screen on windows
Version 0.1.0:
*  Initial release!

Known Issues:

*  When upscaling from windowed mode, the boarder may take the rendered sides.
*  When switching from full-screen to windowed, the boarder may take the rendered sides.

Found a new issue? Post it in the help section of the forums!

Future plans:

NOTE: unless plans change, development for FNAF:Purgatory 2 has stopped.

I'm not necessarily done with the game, but I've lost motivation in developing it for now. I'm still making games and you can find them on my Itch.IO and Gamejolt accounts. Thanks for playing FNAF:Purgatory 2

Plans for version 1.0.0 (if/when development continues):
*  Balloon boy, Spring Trap, and Golden Freddy in both modes
*  (Hopefully) A fully fleshed out story! With voice acting
*  3 more mini-games (Probably)
*  Several rooms, both custom and from the FNAF games
*  A trailer for the game (Maybe?)
*  Redesign the security room (Maybe?)
*  New textures for Freddy, Bonnie, Chica,
   and Phoenix animatronics (Maybe?)

Have a suggestion? Share it in the forums!

(NOTE: all plans are subject to change without warning! Nothing written here is final)

Huge thanks to everyone that enjoyed the first game! You can find the first game here.

The game (probably) runs on most hardware, though OpenGL 3.3 support is required. FNAF:Purgatory 2 is developed with Godot 3.0. There might be bugs, issues, hangs, and the game might crash. Please report any issues you find on the forums, thanks!


Windows_Build.zip 471 MB
Mac_Build.zip 41 MB
Linux_Build.zip 475 MB

Development log