FNAF: Purgatory 2
A downloadable game for Windows, macOS, and Linux
Go play the final game in the series here: FNAF: Final Purgatory
Stuck in an endless cycle of pain, haunted by animatronics of the past, can you break the cycle?
FNAF:Purgatory 2 is the sequel to FNAF:Purgatory. Survive in a randomly generated pizzeria in classic mode, or try to survive in a abandoned garage in purgatory mode!
Every play through is unique with randomly generated layouts and randomly placed animatronics! Make the game as easy or hard as you like, with customizable parameters for the random generator.
WARNING: This game contains flashing lights and jump scares. This game may cause issues to people with Photosensitive epilepsy, or similar conditions.
Note: This is a fan game, developed in my spare time. Please support the official Five nights at Freddy's games!
Legal stuff:
I do not claim ownership over any of the Five nights at Freddy's material in this game. All rights to Five nights at Freddy's belong to Scott Cawthon. This is a free fan game I do not make any money off it. Please do not sue me!
For more legal information, please download and read README.html
Change log:
Version 0.4.0: * Updated the game to use Godot 3 stable * Minor tweaks and fixes Version 0.3.0: * Added Foxy and Marionette/Puppet for both modes * Added the ability to choose what seed you want the generator to use * Added a maze mini game (NOTE: has several minor bugs) * Added options to change the graphics * Added the option to change the mouse sensitivity * Now game options are saved to a configuration file * Changed the game to use seed based generation of levels * Changed the main menu and revamped the UI * Changed the green poster in the security room * Fixed some bugs and (hopefully) reduced crashes Version 0.2.0: * Mac build! Mac users can now play the game * Updated to Godot 3 Alpha 1 * Updated graphics (looks WAY better!) * Fixed purgatory mode on windows * Fixed crashes when loading classic mode on windows * Fixed crash when changing to full screen on windows Version 0.1.0: * Initial release!
Known Issues:
* None! (currently)
Found a new issue? Post it in the help section of the forums!
Future plans:
I am remaking FNAF:Purgatory 2 again! The remake will (hopefully) have all of these features (and more!):
- New lowpoly style similar to FNAF:Purgatory 1
- Stronger focus on classic mode with the following animatronics:
- Freddy, Bonnie, Chica, Foxy, Marionette, Mangled, Balloonboy (and more?)
- Redesigned purgatory mode!
- A full, original story (with full voice acting. Will be released with version 1.0.0 or sooner!)
- A fully written out development roadmap! While I cannot share it as I
do not want to spoil things, it means FNAF:Purgatory 2 updates should be more focused. I have 6 milestone releases planned, with the 5th release being the finished game (version 1.0.0)
Follow along with development on the devlog! (Version 0.1.0 of the remake should come out May 2018 or sooner!)
(NOTE: all plans are subject to change without warning! Nothing written here is final)
Huge thanks to everyone that enjoyed the first game! You can find the first game here.
The game (probably) runs on most hardware, though OpenGL 3.3 support is required. FNAF:Purgatory 2 is developed with Godot 3.0. There might be bugs, issues, hangs, and the game might crash. Please report any issues you find on the forums, thanks!
Status | On hold |
Platforms | Windows, macOS, Linux |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | TwistedTwigleg |
Genre | Action |
Made with | Godot |
Tags | Fangame, Godot, Horror, Photorealistic, Procedural Generation, secrets, Spooky, Spoopy, Survival Horror |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Download
Development log
- FNAF:Final Purgatory AnnouncementNov 09, 2018
- RandomMomentania launch!Aug 01, 2018
- Development post #5: Update 0.4.0Feb 10, 2018
- Development post #4: Ramping up productionJan 27, 2018
- Development post #3: Going forwardJan 13, 2018
- Update 0.3.0 releasedOct 04, 2017
- Development post #2: A little lateSep 21, 2017
- Development post #1: Still alive!Sep 02, 2017