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Topics

Recent updates

Version 2.8.0
Hey everyone, This is a quick update to Twisted IK 2 to fix a few issues that were discovered by users! Note that these changes only apply to the Godot 4.0 vers...
2 files
Version 2.7.0 (Godot 4 support) released!
3
Hey everyone! Godot 4.0 Support Godot 4.0 support has been added to Twisted IK 2! This took quite a bit of work, but all of the features work as expected! There...
3 files
Version 2.6.0 released!
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1
Hey everyone! It has been awhile since the last update! This is mostly because I am super busy with work and other person projects, but I have not forgotten thi...
Version 2.5.0 released!
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Hey everyone! It's been awhile since the latest version, but I'm happy to announce that Twisted IK 2 version 2.5.0 has just been released! There is a number of...
Version 2.4.0 and showcase project released!
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Hey everyone! I'm super happy to be able to release both the next version of Twisted IK 2 and the showcase project! This release took quite a bit longer than I...
Dev update: Version 2.4.0 comming soon
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2
Hey everyone! I just wanted to write a development post explaining what is going on with the showcase project and the next version of Twisted IK 2. The showcase...
Version 2.3.0 Released
Hey everyone! Twisted IK 2.3.0 was just released! It's a smaller release this time, with the only change being the addition of the Twisted_PhysicsMotor2D node a...
Version 2.2.0 Released!
Hey everyone! Version 2.2.0 of Twisted IK 2 was just released, and it has a bunch of new additions and bug fixes. Lets jump right into what has changed. First...
24 topics · Next page
Topic
Last post
Version 1.0.0: Twisted_Skeleton3D node and Twisted_Bone3D nodes . These nodes make it simple to edit bone transforms bot...
started by TwistedTwigleg Dec 13, 2020
1 reply
1,406 views
This plugin is no longer in active development! This does not mean that bugs will not be fixed, but new features are unl...
started by TwistedTwigleg Dec 13, 2020
1 reply
768 views
The questions below are broken down into some broad categories for easier navigation. General Question : Why C# instead...
started by TwistedTwigleg Dec 13, 2020
929 views
No replies yet
I saw in the description that this plugin is supported wherever C# is supported, but does that mean web builds for Godot...
started by bryanmylee Feb 14, 2024
1 reply
88 views
Hello, I'd like to apply twistedbone weights to polygon2d from GDscript but am having problems. If i paint the weights i...
started by aros2 Feb 07, 2024
8 replies
202 views
I'm on Godot 3.5 using the latest version of Twisted. I'm trying to set up a basic animation that moves the IK target sp...
started by aros2 Feb 03, 2024
3 replies
144 views
Nothing appears to happen when I open 3D test scene 2 in the editor or run the scene. An error is thrown: ERROR: System...
started by d-eisenga Sep 08, 2023
4 replies
234 views
So, there is this bug in which Ik - Rig breaks, starts moving up and down, and never sets in the target. Initially, I th...
started by mororo250 May 22, 2023
2 replies
141 views
The LookAt IK modifier can produce unintended results when used on objects that are not meant to rotate around the Y axi...
started by CLAYMORE_njf May 31, 2023
1 reply
126 views
Most of the 3D solvers don't work after changing scale to a negative value. The only solver that kept working for me was...
started by mororo250 May 17, 2023
6 replies
196 views
Wanted to try this out since Godot 4.0 seems to have an issue with a negative X scaling. However, the current download f...
started by severedskullz Mar 21, 2023
5 replies
280 views
I noticed the ModifierLookAt3D with additional rotation set was causing my bones to scale out of control after a bit of...
started by iwilliams Sep 09, 2021
5 replies
209 views
Hello, thank you for the great plug in. Currently, I have a problem with playing the scenes. So, I have a character with...
started by vinnicci Jun 12, 2021
11 replies
379 views
Godot_v3.3-stable_mono_win64 & Godot_v3.3.4-stable_mono_win64 Hello, in the showcase project and development showcase I...
started by Death Reticle Oct 12, 2021
17 replies
2,105 views
Hey everyone This is just a quick general announcement/post that Godot 4.0 support is coming and underway now that Godot...
started by TwistedTwigleg Mar 04, 2023
1 reply
158 views
hello, thank you for the great plugin! 1. I know physics bones are in their early stages, but will it be possible for tw...
started by eastriverlee Apr 18, 2021
3 replies
292 views
Hi I bought and downloaded a plugin and installed it but how to update it to 2.2.0 v
started by VadimBernhardt Mar 20, 2021
3 replies
168 views
When a Twisted_Skeleton3D, Skeleton3D, and Twisted_ModifierTwoBoneIK3D (target and pole) nodes are all rotated, the solv...
started by TwistedTwigleg Mar 15, 2021
1 reply
135 views
Can I use solvers like Position3D to determine the position of a magnet in FABRIK from code?
started by VadimBernhardt Mar 12, 2021
7 replies
324 views
hello problem with two bone, bones are shaking, tell me how to set it up correctly. I want to buy a plugin, but I don't...
started by VadimBernhardt Mar 12, 2021
9 replies
261 views
Right now jiggle expects a target this makes jiggle hard to use because I would like to use it to jiggle hair, a dress...
started by nate066 Jan 09, 2021
14 replies
328 views
I know that you said docs are on the roadmap but do you know when? I've tried to figure out the system but these seem to...
started by dsobiera Dec 30, 2020
3 replies
396 views
This is a known bug and will be fixed in the next release of the plugin. If you turn off the execution of the modifier (...
started by TwistedTwigleg Dec 19, 2020
2 replies
119 views