Version 2.8.0


Hey everyone,

This is a quick update to Twisted IK 2 to fix a few issues that were discovered by users! Note that these changes only apply to the Godot 4.0 version. If there is a user-requested need for the changes to be back ported to the Godot 3.X version, please let me know and I can see about later back porting the changes to the Godot 3.X version.

Here's the change log:

  • Fixed 3D IK not working with negative scales (https://itch.io/t/2862332/ik-solvers-doesnt-work-after-changing-scale-to-negativ...)
    • Now using a negative scale will not always cause it to fail. It is not recommended to use negative scales, but it should now be doable.
  • Added setting to change the basis direction for all look_at based IK solvers in 3D. (https://itch.io/t/2891678/twisted-lookat-bugfix)
    • This helps fix issues where the default basis direction of Y leads to twisting and otherwise undesired results. For the majority of use cases, a basis direction of Y is recommended, but there are cases where it isn't the correct approach. Now it can be selected on a per-bone basis on all 3D IK solvers that use look_at.

Huge thanks to both mororo250 and CLAYMORE_njf for their help in finding and making these changes!

That's all for this update. As always, please feel free to make discussions to report bugs, request features, etc. Thanks!

Files

Free_Twisted_IK_2_Godot_4.zip 525 kB
Jun 01, 2023
Paid_Twisted_IK_2_Godot_4.zip 525 kB
Jun 01, 2023

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