Version 2.7.0 (Godot 4 support) released!


Hey everyone!

Godot 4.0 Support

Godot 4.0 support has been added to Twisted IK 2! This took quite a bit of work, but all of the features work as expected! There are a few strange things with physics (and one of the 3D velvet IK examples) but they are minor and the basic functionality works as expected. All of the IK solvers work on their own independent test scenes for Godot 4.0 just like they do in Godot 3.0.

New uploads have been added for Godot 4.0 support to keep it separate from the Godot 3.X plugins. In terms of features, they are exactly the same currently, though any future developments will occur for Godot 4.0 rather than Godot 3.X, though the Godot 3.X version is not going anywhere and will stay here for download.

The new version, 2.7.0, does not contain any new features at all and is purely just the Godot 4.0 support! The change log is updated to reflect this as well. However, there are a few quirks with Godot 4.X version that are not in the Godot 3.X version:

  • 2D: Physics bones seem to  be strangely less resistant/heavy compared to before. Forces also seem to effect it less? I could not find a reason for this difference compared to Godot 3.X...
  • 3D: Physics bones do NOT work under a scaled Twisted Skeleton 3D nodes anymore! This used to work in Godot 3.X because Rigidbody nodes would ignore parent scale, but this is no longer the case and therefore it breaks setups that relied on this quirk of Godot 3.X. Physics nodes will need to be put separate from scaled Twisted Skeleton 3D nodes now. The example project was updated to reflect this.
  • All: The Godot 3.X to Godot 4.X project converter tool WILL mess up Twisted IK 2 setups, at least those that use physics. I'm not sure why this is, but I found some Node setups got really messed up for no explainable reasons.
  • All: The editor plugin code is converted but otherwise untested.

To celebrate the Godot 4.0 support, Twisted IK 2 is 25% off for the next week!

End of active development

With Godot 4.0 support added, I am now marking this plugin as no longer in active development. That is not to say that I will not support the plugin and bug fixes for it, but I am no longer trying to actively work on it to add features and such. I will continue to do my best to fix bugs and help resolve issues as they are discovered, so please make sure to report any issues you may have. Just please note that I may be a little slow in responding and fixing issues, as my time to dedicate to Twisted IK 2 is limited.

I want to thank everyone for their help and support with this plugin, and I hope Twisted IK 2 continues to be helpful for everyone who has used it and/or is using it! Please enjoy the new Godot 4.0 update!

Edit: Update

Initially when I made this post and uploaded the files, I accidentally uploaded the Godot 3.X version in the Godot 4.X files! Thanks to severedskullz on this set of posts for letting me know of this issue so I could fix it.

Files

Development_Example_Project_Godot_4.zip 6 MB
Mar 19, 2023
Free_Twisted_IK_2_Godot_4.zip
Mar 19, 2023
Paid_Twisted_IK_2_Godot_4.zip
Mar 19, 2023

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