A downloadable game for Windows, macOS, and Linux

Don't stumble into places you don't belong, or you might get hurt...

Thrown into a strange place, with a strange person talking to you, you must find your way back. Will you be helped, or hurt?

WARNING: This game contains flashing lights, potentially loud sounds, and may not be suitable for young audiences. See README.html for legal information, credits, and more.

Created for Let's Create Jam #2. Go check out everyones entries!

Controls (can be reconfigured in game):

  • WASD to move
  • Space to jump
  • E to interact with objects
  • F to toggle flash light
  • Left click to use the red soul stone
  • Right click to use the blue soul stone
  • Escape to return to the title screen


  • If you don't know what to do next, try looking around! Blowing out all the candles of the same color helps (sometimes there is more than two candles...)
  • Have an issue? Report it here on the comments!

Change log:

Version 0.2.0:
* Fixed most of the player collision issues
* Added the ability to skip dialog
* Added the ability to change the volume for all the audio in the game
* Added the ability to rebind controls and change the mouse sensitivity
* Removed Xbox 360 controller support (for now)
* Small fixes and improvements
Version 0.1.0:
* Initial release!


Check out the developer log to keep up to date with the game! You can also follow me on here, or on twitter to keep up with games I make in the future!


YouAreNotWelcomeHere_Linux.zip 60 MB
YouAreNotWelcomeHere_MacOS.zip 43 MB
YouAreNotWelcomeHere_Windows.zip 77 MB

Development log


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Cool, but the constant getting stuck is annoying and the narration stopping me dead in my tracks avery 30 seconds was a little irritating.

I noticed two bugs:

-I could jump off the balcony to the kitchen and skip some dialogue.

-I got teleported out of the house because I threw the teleport thing where the roof is lower than the character, at which point I quit the game because I didn't want to hear all of the same dialogue again.

(1 edit)

Thanks victfv!

After the new year I plan on updating the game to fix various issues, including the collision problems.

The reason you cannot move while the game is narrating is because I was trying to avoid triggering another bit of narration before the first one was finished, as the dialog system I wrote for the game didn’t allow for saving dialog for later or any other way of handling overlapping dialog segments. As the game was made in a week for the jam, I decided it was best to stop the player instead of having dialog potentially being missed. My apologies that it was annoying, and I plan to look into various ways to fix it in the coming update.

Thanks for reporting the bugs! Jumping off the balcony is a bug and I’ll definetly fix it. Teleporting out of the house was actually thought of and all you have to do is fall of the building and into the void, you will be teleported back into the game with no progress lost (and you get a bit of a surprise for doing so!  ).

Thanks again!


Hey there I found this game to be pretty good, had some issues with the colliders stopping me but apart from that I found it pretty good, bit loud but I was able to work around it.  5/5.

YouTube: Fellowplayer

Thanks FellowPlayer!